The "New" Microsoft and it's Surface Book

So Panay’s team set a different goal: to reinvent the laptop. They spent two years designing, prototyping, and fine-tuning—all to get to the Surface Book that goes on sale today. It’s the product of everything Microsoft has learned from making the first Surface machines, and from watching Apple eat its lunch. It’s a story right out of Cupertino, really: A small group of creatives sits in a room together, passionately slaving over every tiny detail of a product until it’s perfect. To go after Apple, Microsoft learned from Apple—and then found a few places to take right turns toward the future it imagines. It cost Panay much more than one night’s sleep.

This is what sets the course for success. Still at $1,499, makes it a little hard to digest but yes, it's definitely production and hardware plus excitement heading in the right direction.

Just in case you missed the latest shenanigans, PCWorld posted their benchmarks showing it beat the Apple's MacBook Pro 13" laptop not by twice but almost three times in terms of speed. Pretty impressive nonetheless, but 9to5Mac brings to light some of discrepancies. The biggest takeaway points to dedicated graphics cards do help in processing power and frame rate. The Surface Book has one, but the MacBook Pro does not.

Fragmentation and Instagram's Hyperlapse

There's a reason for the sanity developers posses in releasing an app on iOS first. Take Instagram's latest.

Hyperlapse from Instagram features built-in stabilization technology that lets you create moving, handheld time lapses that result in a cinematic look, quality and feel—a feat that has previously only been possible with expensive equipment.

If a developer were to design an app for iOS, they have a choice of supporting only a few select devices. In this case, Hyperlapse was created to be compatible with a 2-year old device (iPhone 5) and up running iOS 7. Simple as that. You can bet that with the adoption rate that 90%, that users with at least an iPhone 5 will be downloading or have the ability to try out this fantastic app. Wired has even compared the app to a "$15,000 video setup in your hand."

From a developer standpoint, that's a huge audience! Think about it!

Now comes in Android. There isn't an app yet and here's why... in bold: FRAGMENTATION.

android fragmentation

The article from Open Signal clearly highlights the flaws and the obstacles that developers have when creating apps for Android. From different flavors of Android, to various hardware and sensor kits, screen sizes and adoption rates / operating system update delays from manufacturers, it's not the ideal launch vehicle. Hell, it even took Instagram a two years before they released their Android app and only after more than 30 million people join via iOS.

If you've been following me, I've been an Android 4.4 user since my Samsung Galaxy S5 trial and am still not satisfied with the experience. I've even lost precious moments due to the camera locking up or phone not responding. It's just a mess especially with all of Samsung's included bloatware on top of AT&T's mesh of products. I can't wait until November 15 for when I can go back to iOS. Of course, when September 9, comes around, you can bet your bottom dollar that I'm pre-ordering the iPhone 6 on T-Mobile.

For now, enjoy the sample video of Instagram's Hyperlapse or better yet, go out there and make your own! You can also follow me on Instagram: elijahnicolas